Units and Coordinates in Holodeck¶
Holodeck uses meters for units and a left-handed coordinate system for all locations, distances, and offsets.
Since Holodeck depends on Unreal Engine, we use a left handed coordinate system
z being up.
This is something baked deep into the engine that we
can’t easily change.
So, when you need to specify a location in Holodeck, the format is as follows
[x, y, z] where:
Remember that the units for
[x, y, z] are in meters (Unreal Engine
defaults to centimeters, we’ve changed this to make things a bit easier).