Agents¶
For a higher level description of the agents, see Holodeck Agents.
Definitions for different agents that can be controlled from Holodeck
Classes
AgentDefinition(agent_name, agent_type[, …]) |
Represents information needed to initialize agent. |
AgentFactory |
Creates an agent object |
AndroidAgent(client[, name]) |
An humanoid android agent. |
ControlSchemes |
All allowed control schemes. |
HandAgent(client[, name]) |
A floating hand agent. |
HolodeckAgent(client[, name]) |
A learning agent in Holodeck |
NavAgent(client[, name]) |
A humanoid character capable of intelligent navigation. |
SphereAgent(client[, name]) |
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TurtleAgent(client[, name]) |
A simple turtle bot. |
UavAgent(client[, name]) |
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class
holodeck.agents.AgentDefinition(agent_name, agent_type, sensors=None, starting_loc=(0, 0, 0), starting_rot=(0, 0, 0), existing=False, is_main_agent=False)¶ Represents information needed to initialize agent.
Parameters: - agent_name (
str) – The name of the agent to control. - agent_type (
stror type) – The type of HolodeckAgent to control, string or class reference. - sensors (
SensorDefinitionor class type (if no duplicate sensors)) – A list of HolodeckSensors to read from this agent. - starting_loc (
listoffloat) – Starting[x, y, z]location for agent (see Coordinate System) - starting_rot (
listoffloat) – Starting[roll, pitch, yaw]rotation for agent (see Rotations) - existing (
bool) – If the agent exists in the world or not (deprecated)
- agent_name (
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class
holodeck.agents.AgentFactory¶ Creates an agent object
Methods
build_agent(client, agent_def)Constructs an agent -
static
build_agent(client, agent_def)¶ Constructs an agent
Parameters: - client (
holodeck.holodeckclient.HolodeckClient) – HolodeckClient agent is associated with - agent_def (
AgentDefinition) – Definition of the agent to instantiate
Returns:
- client (
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static
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class
holodeck.agents.AndroidAgent(client, name='DefaultAgent')¶ An humanoid android agent.
Can be controlled via torques supplied to its joints.
See AndroidAgent for more details.
Action Space:
94 dimensional vector of continuous values representing torques to be applied at each joint. The layout of joints can be found here:
There are 18 joints with 3 DOF, 10 with 2 DOF, and 20 with 1 DOF.
Inherits from
HolodeckAgent.Attributes
control_schemesA list of all control schemes for the agent. Methods
get_joint_constraints(joint_name)Returns the corresponding swing1, swing2 and twist limit values for the specified joint. joint_ind(joint_name)Gets the joint indices for a given name -
control_schemes¶ A list of all control schemes for the agent. Each list element is a 2-tuple, with the first element containing a short description of the control scheme, and the second element containing the
ActionSpacefor the control scheme.Returns: Each tuple contains a short description and the ActionSpace Return type: ( str,ActionSpace)
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get_joint_constraints(joint_name)¶ Returns the corresponding swing1, swing2 and twist limit values for the specified joint. Will return None if the joint does not exist for the agent.
Returns: obj ) Return type: (
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static
joint_ind(joint_name)¶ Gets the joint indices for a given name
Parameters: joint_name ( str) – Name of the joint to look upReturns: The index into the state array Return type: (int)
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class
holodeck.agents.ControlSchemes¶ All allowed control schemes.
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ANDROID_TORQUES¶ Default Android control scheme. Specify a torque for each joint.
Type: int
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CONTINUOUS_SPHERE_DEFAULT¶ Default ContinuousSphere control scheme. Takes two commands, [forward_delta, turn_delta].
Type: int
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DISCRETE_SPHERE_DEFAULT¶ Default DiscreteSphere control scheme. Takes a value, 0-4, which corresponds with forward, backward, right, and left.
Type: int
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NAV_TARGET_LOCATION¶ Default NavAgent control scheme. Takes a target xyz coordinate.
Type: int
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UAV_TORQUES¶ Default UAV control scheme. Takes torques for roll, pitch, and yaw, as well as thrust.
Type: int
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UAV_ROLL_PITCH_YAW_RATE_ALT¶ Control scheme for UAV. Takes roll, pitch, yaw rate, and altitude targets.
Type: int
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HAND_AGENT_MAX_TORQUES¶ Default Android control scheme. Specify a torque for each joint.
Type: int
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class
holodeck.agents.HandAgent(client, name='DefaultAgent')¶ A floating hand agent.
Can be controlled via torques supplied to its joints and moved around in three dimensions.
See HandAgent for more details.
Action Space:
23 or 26 dimensional vector of continuous values representing torques to be applied at each joint. The layout of joints can be found here: HandAgent Joints.
Inherits from
HolodeckAgent.Attributes
control_schemesA list of all control schemes for the agent. Methods
get_joint_constraints(joint_name)Returns the corresponding swing1, swing2 and twist limit values for the specified joint. joint_ind(joint_name)Gets the joint indices for a given name -
control_schemes¶ A list of all control schemes for the agent. Each list element is a 2-tuple, with the first element containing a short description of the control scheme, and the second element containing the
ActionSpacefor the control scheme.Returns: Each tuple contains a short description and the ActionSpace Return type: ( str,ActionSpace)
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get_joint_constraints(joint_name)¶ Returns the corresponding swing1, swing2 and twist limit values for the specified joint. Will return None if the joint does not exist for the agent.
Returns: obj ) Return type: (
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static
joint_ind(joint_name)¶ Gets the joint indices for a given name
Parameters: joint_name ( str) – Name of the joint to look upReturns: The index into the state array Return type: (int)
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class
holodeck.agents.HolodeckAgent(client, name='DefaultAgent')¶ A learning agent in Holodeck
Agents can act, receive rewards, and receive observations from their sensors. Examples include the Android, UAV, and SphereRobot.
Parameters: - client (
HolodeckClient) – The HolodeckClient that this agent belongs with. - name (
str, optional) – The name of the agent. Must be unique from other agents in the same environment. - sensors (
dictof (str,HolodeckSensor)) – A list of HolodeckSensors to read from this agent.
Methods
act(action)Sets the command for the agent. add_sensors(sensor_defs)Adds a sensor to a particular agent object and attaches an instance of the sensor to the agent in the world. clear_action()Sets the action to zeros, effectively removing any previous actions. get_joint_constraints(joint_name)Returns the corresponding swing1, swing2 and twist limit values for the specified joint. has_camera()Indicatates whether this agent has a camera or not. remove_sensors(sensor_defs)Removes a sensor from a particular agent object and detaches it from the agent in the world. set_control_scheme(index)Sets the control scheme for the agent. set_physics_state(location, rotation, …)Sets the location, rotation, velocity and angular velocity of an agent. teleport([location, rotation])Teleports the agent to a specific location, with a specific rotation. Attributes
action_spaceGets the action space for the current agent and control scheme. control_schemesA list of all control schemes for the agent. -
name¶ The name of the agent.
Type: str
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sensors¶ List of HolodeckSensors on this agent.
Type: dict of (string, HolodeckSensor)
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agent_state_dict¶ A dictionary that maps sensor names to sensor observation data.
Type: dict
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act(action)¶ Sets the command for the agent. Action depends on the agent type and current control scheme.
Parameters: action ( np.ndarray) – The action to take.
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action_space¶ Gets the action space for the current agent and control scheme.
Returns: - The action space for this agent and control
- scheme.
Return type: ActionSpace
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add_sensors(sensor_defs)¶ Adds a sensor to a particular agent object and attaches an instance of the sensor to the agent in the world.
- :param sensor_defs (
HolodeckSensoror: list ofHolodeckSensor): - Sensors to add to the agent.
- :param sensor_defs (
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clear_action()¶ Sets the action to zeros, effectively removing any previous actions.
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control_schemes¶ A list of all control schemes for the agent. Each list element is a 2-tuple, with the first element containing a short description of the control scheme, and the second element containing the
ActionSpacefor the control scheme.Returns: Each tuple contains a short description and the ActionSpace Return type: ( str,ActionSpace)
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get_joint_constraints(joint_name)¶ Returns the corresponding swing1, swing2 and twist limit values for the specified joint. Will return None if the joint does not exist for the agent.
Returns: obj ) Return type: (
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has_camera()¶ Indicatates whether this agent has a camera or not.
Returns: If the agent has a sensor or not Return type: bool
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remove_sensors(sensor_defs)¶ Removes a sensor from a particular agent object and detaches it from the agent in the world.
- :param sensor_defs (
HolodeckSensoror: list ofHolodeckSensor): - Sensors to remove from the agent.
- :param sensor_defs (
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set_control_scheme(index)¶ Sets the control scheme for the agent. See
ControlSchemes.Parameters: index ( int) – The control scheme to use. Should be set with an enum fromControlSchemes.
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set_physics_state(location, rotation, velocity, angular_velocity)¶ Sets the location, rotation, velocity and angular velocity of an agent.
Parameters: - location (np.ndarray) – New location (
[x, y, z](see Coordinate System)) - rotation (np.ndarray) – New rotation (
[roll, pitch, yaw], see (see Rotations)) - velocity (np.ndarray) – New velocity (
[x, y, z](see Coordinate System)) - angular_velocity (np.ndarray) – New angular velocity (
[x, y, z]in degrees (see Coordinate System))
- location (np.ndarray) – New location (
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teleport(location=None, rotation=None)¶ Teleports the agent to a specific location, with a specific rotation.
Parameters: - location (np.ndarray, optional) –
An array with three elements specifying the target world coordinates
[x, y, z]in meters (see Coordinate System).If
None(default), keeps the current location. - rotation (np.ndarray, optional) –
An array with three elements specifying roll, pitch, and yaw in degrees of the agent.
If
None(default), keeps the current rotation.
- location (np.ndarray, optional) –
- client (
A humanoid character capable of intelligent navigation.
See NavAgent for more details.
Action Space:
Continuous control scheme of the form
[x_target, y_target, z_target]. (see Coordinate System)Inherits from
HolodeckAgent.Attributes
control_schemesA list of all control schemes for the agent. Methods
get_joint_constraints(joint_name)Returns the corresponding swing1, swing2 and twist limit values for the specified joint. A list of all control schemes for the agent. Each list element is a 2-tuple, with the first element containing a short description of the control scheme, and the second element containing the
ActionSpacefor the control scheme.Returns: Each tuple contains a short description and the ActionSpace Return type: ( str,ActionSpace)
Returns the corresponding swing1, swing2 and twist limit values for the specified joint. Will return None if the joint does not exist for the agent.
Returns: obj ) Return type: (
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class
holodeck.agents.SphereAgent(client, name='DefaultAgent')¶ Attributes
control_schemesA list of all control schemes for the agent. Methods
get_joint_constraints(joint_name)Returns the corresponding swing1, swing2 and twist limit values for the specified joint. -
control_schemes¶ A list of all control schemes for the agent. Each list element is a 2-tuple, with the first element containing a short description of the control scheme, and the second element containing the
ActionSpacefor the control scheme.Returns: Each tuple contains a short description and the ActionSpace Return type: ( str,ActionSpace)
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get_joint_constraints(joint_name)¶ Returns the corresponding swing1, swing2 and twist limit values for the specified joint. Will return None if the joint does not exist for the agent.
Returns: obj ) Return type: (
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class
holodeck.agents.TurtleAgent(client, name='DefaultAgent')¶ A simple turtle bot.
See TurtleAgent for more details.
Action Space:
[forward_force, rot_force]forward_forceis capped at 160 in either directionrot_forceis capped at 35 either direction
Attributes
control_schemesA list of all control schemes for the agent. Methods
get_joint_constraints(joint_name)Returns the corresponding swing1, swing2 and twist limit values for the specified joint. Inherits from
HolodeckAgent.-
control_schemes¶ A list of all control schemes for the agent. Each list element is a 2-tuple, with the first element containing a short description of the control scheme, and the second element containing the
ActionSpacefor the control scheme.Returns: Each tuple contains a short description and the ActionSpace Return type: ( str,ActionSpace)
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get_joint_constraints(joint_name)¶ Returns the corresponding swing1, swing2 and twist limit values for the specified joint. Will return None if the joint does not exist for the agent.
Returns: obj ) Return type: (
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class
holodeck.agents.UavAgent(client, name='DefaultAgent')¶ Attributes
control_schemesA list of all control schemes for the agent. Methods
get_joint_constraints(joint_name)Returns the corresponding swing1, swing2 and twist limit values for the specified joint. -
control_schemes¶ A list of all control schemes for the agent. Each list element is a 2-tuple, with the first element containing a short description of the control scheme, and the second element containing the
ActionSpacefor the control scheme.Returns: Each tuple contains a short description and the ActionSpace Return type: ( str,ActionSpace)
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get_joint_constraints(joint_name)¶ Returns the corresponding swing1, swing2 and twist limit values for the specified joint. Will return None if the joint does not exist for the agent.
Returns: obj ) Return type: (
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