HandAgent

Images

../_images/hand-agent.png

Description

A floating hand agent that can be controlled by applying torques to joints and moved around in three dimensions.

Control Schemes

  • Raw Joint Torques (0)

    23 length vector of raw torques to pass into the joints, in the order listed beow in HandAgent Joints

  • Scaled Joint Torques (1)

    23 length vector of scaled torques, between -1 and 1. The strength finger each joint is scaled depending on the weight of the bone and if it is a finger or not. 1 represents the maximum power in the forward direction

  • Scaled Joint Torques + Floating (2)

    Same as above, but the vector is of length 26, with the last three values representing the amount of movement in the [x, y, z] directions (see Coordinate System), with a maximum of 0.5 meters of freedom.

    The last coordinates allow the HandAgent to float around.

HandAgent Joints

The control scheme for the HandAgent and the JointRotationSensor use a 94 length vector refer to 48 joints.

To gain insight into these joints, refer to the table below.

Note

Note that the index given is the start index for the joint, see the section header for how many values after this index each joint has.

Example: hand_r starts at index 0, and has [swing1, swing2, twist], so index 0 in the vector corresponds to swing1, 1 corresponds to swing2, and 2 corresponds to twist for hand_r

Returned in the following order:

Arm joints

Each has [swing1, swing2, twist]

0

hand_r

First joint of each finger

Has only [swing1, swing2]

64

thumb_01_r

66

index_01_r

68

middle_01_r

70

ring_01_r

72

pinky_01_r

Second joint of each finger

Has only [swing1]

79

thumb_02_r

80

index_02_r

81

middle_02_r

82

ring_02_r

83

pinky_02_r

Third joint of each finger

Has only [swing1]

89

thumb_03_r

90

index_03_r

91

middle_03_r

92

ring_03_r

93

pinky_03_r

HandAgent Bones

The RelativeSkeletalPositionSensor returns an array with four entries for each of the 17 bones listed below.

Index

Bone Name

0

lowerarm_r

4

hand_r

8

index_01_r

12

index_02_r

16

index_03_r

20

middle_01_r

24

middle_02_r

28

middle_03_r

32

pinky_01_r

36

pinky_02_r

40

pinky_03_r

44

ring_01_r

48

ring_02_r

52

ring_03_r

56

thumb_01_r

60

thumb_02_r

64

thumb_03_r

Sockets

  • CameraSocket located behind and above the wrist

  • Viewport located looking at the agent from the side

  • All of the joints may be used as sockets. See HandAgent Joints